Friday, April 7, 2023

Starbound frackin universe mod download

Starbound frackin universe mod download

Releases: sayterdarkwynd/FrackinUniverse,Edit links

Webfrackinship fu_metagui humanoid interface items leveling liquids metagui monsters music names npcs objects parallax particles plants player projectiles quests quickbar WebMay 22,  · 1. Just download the mod files from the Chucklefish Forums or from the releases page on Github. 2. Unzip the files on the path WebMay 1,  · This pack contains 13 mods costing GB. This pack is made up of the following items: EXAMPLE below text: "Name of Mod" | Created by | Version | MB | ... read more




Fixed some bee subtypes to not be strictly inferior to their comparable subtype. Made them equal in output to the superior subtype instead. removed double-ticking of breath regeneration and depletion. this will functionally double time to fully regenerate breath and time to deplete, except apparently on shipworlds. Acid EPP now provides longer breath time. Adjusted the descriptions and breath amounts of EPPs and armour sets that increase breathing time. Proto Shale, Dense Proto Shale and Delicate Coral are now only siftable, removing overlap between the Powder Sifter and Rock Crusher. ArCon Protector and Xi Acid Node now provide breath immunity rather than timed breath bonuses. Removed a deprecated item from the crafting recipes of the Small Comm-Unit and the Communications Array. Updated the descriptions of the Heat, Cold, Radiation and Poison EPPs to better signal the biome severity protected against.


Increased the amount of air provided by the Heat, Cold, Radiation and Poison EPPs II. gravity wand no longer scales projectile count with relevant stat due to ability to crash players revised phrasing on graviton cannon Mite warning system fixed. Apiary will display mite symbol if mites are present. queens will no longer 'magically' disappear Added more tree stem options for spring biome. Small fix in arborealsub parallax. Added back aethermid image to aether sea parallax with some adjustments. Fixed aetherlamp and aetherlampsmall pillars becoming fullbright when lit. Added sapling names for the recently added trees. Added recently added biomes to tricoder gps.


Renamed the Nightar Umbral Bookcase Switch to Nightar Switch Bookcase to fit the tooltip. Background door improvements: Players are now immune to fall damage after teleporting, and no longer arrive above the ground. Background doors now correctly become uninteractable when not connected to another door. Updated the descriptions and most sound effects of background doors. Updated many background doors' sprites, and updated node positions to better fit the sprites. Precursor Background Doors are now crafted in the Doors tab of the Industrial Workbench, and are cheaper. Ancient, Cultist and Hylotl background doors now require the Industrial Workbench to craft. Standardised biome immunity effects wording. The Biomorphic set now properly protects from Radiation Burn. Buffed the treasure rewarded by the Apex Test Chamber dungeon. capacity sensor typo fix, made scantext function read from object file several monster variants have new sprites addrssed some issues with peglaci throwing errors Blast Cannon and custom variant no longer apply a non-resistable status effect which multiplies allresistances by 0.


Hid an unused customisation option for Tenebhrae on the character creation screen fixed lunari smg having incorrect label was elec, actual damage is ice like all lunari weapons corrected void-warp locus elemental type icon renamed Toxin Wand ability to Toxin Orb, as it isn't actually a blast of any kind. removed capturability from 21 farmbeasts that should not have had it as they were not set up for it. gave elder cabinet 'platform' collision. tweaked wandering plague status scaling revised densinium EVA stats core stats up, added energy regen penalties , and auto-medic now uses overconsume for energy fixed kluex staff tooltip chainstaff now has the same bleed as chainsword deprecated warped ai chip, extract for refund. madness and charm bombs no longer indiscriminate. corrected projectile size. why not? sigh Not my day. Another mis-pasted value that snuck under the radar. corrected a derp causing a crash Updated the icon and tooltip text for the Pressure Immunity status.


Updated some text on the SAIL interface. mech fuel ui now has 1s lockout on changing fuel to prevent exploit added additional Background Doors to teleport you around your base. Cosmetic tweaks to most vanilla and a few fu secondary biomes. Added caves to oasis, swamp and tar biomes. Fixed cloudy foliage parallax image color palette was different from cloudy foliage. Fixed some algae matmod pixel transparency they unintentionally become fullbright when using futara's fullbright shader. Changed glow colors for pyromatle from red to orange. Slightly reduced wisper's brightness. Fuglowball critter now actually glows. updated SAIL description of Frackin Ship and Vanilla Ship. Tenants like Fenerox Chef now sell foods was: generic merchant items Shadow furniture now spawns Shadow Chef tenant was: Apex Chef Pub Elduukhar tenant is more likely to spawn if the requirements are met.


Candles no longer burn underwater their light flicker and inventory icons have been adjusted, and they no longer stick to walls new sprites for Shadow Shell, Ice Crab, Bandra, Keldra and Rajaflora direstone added to rock breaker outputs boosted research conversion rates on lower end research computers because 0. lua fixed buildunrandweapon not pulling from weapons like miniknog launcher Fenerox can now craft the Sprout's Circlet alongside the rest of the set. changed bloodhound charisma bonus to use resistance scaling, instead of being static.


it can reach Try the Bloodhound set fully upgraded with a charm bracelet, you will be able to bring 5 crew with you! Updated stat codex to reflect above. lowered duncette's ramp-up on healing penalty, because it was happening faster than intended. added Patron request: Chewable Magnet. Unlocked in the Food section of the Craftsman tree. A portable, stackable Item Magnet. Broken Manipulator no longer gives improper value for Shotgun Mastery. Updated the icon and tooltip text for the Pressure Immunity status. Updated the effects of the six racial artifact augments Greg crew Negablades have had their hitbox corrected. They should be devastating now. the Crash status effect seen on Super Dense worlds can now be avoided via electric immunity.


Eld'uukhar consoles can now be placed facing left. Fixed costs on some overpriced objects Mannequins, Mannequin Busts, Craven Mannequins, Large Power Sensors and Tech Consoles. The Research Mainframe is now Legendary rarity. Researching it now requires the player to possess a Honed Lunari and Particle Core, as these are used in its construction. The Nightar mech deployment cinematic now uses the correct colour image while in flight. Corrected a misaligned image in the Advanced and Superior Fertilizers. Standardised capitalisation and spelling in the character creation interface for FU and FU-enabled races to match playable vanilla races.


Fenerox character customisation labels now correctly label Fur colour and Skin colour. Anglures each have new skins, with each being just a little bit more unique. Fixed Ancient Guardian arenas in dungeons spawning off center and cutting into doors Fixed Ancient Guardians sometimes despawning Grand Pagoda Library dolphins have been replaced with sharks SAIL no longer warns about Wrexor Nar when the dungeon has been completed Fixed magnet grip tech breaking when up and down are pressed at the same time on a wall disabled research Cheat Codes in admin mode, as these are for development and not gameplay. Added a generator tutorial codex to communicate generator mechanics in-game. Existing characters can reclaim it from the bookcase to the west of the Science Outpost. Weather Beacons now display the power outputted by Nocturn Arrays. Weather Beacons' lua has been altered to move the English text strings to their object file, allowing them to be translated without overwriting their lua file.


X'ian Seed Bulbs now provide the colony tags for X'i tenants. Altered the weather pools of Moon, Crystalline, Irradiated, Atropus, Nightmare Atropus, Red Desert and Dark Red Desert worlds, and created custom weather pools for Desert, Shadow, Rocky and Toxic moons, to allow all world types the ability to spawn without meteors and earthquakes to be suitable for building. Pre-existing worlds are unchanged - this will only apply to freshly-generated worlds in unexplored regions of the universe. Previous 1 2 3 4 5 … 86 87 Next. Previous Next. You signed in with another tab or window. Please sign in to use Codespaces.


If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. There was a problem preparing your codespace, please try again. Skip to content. Notifications Fork Star Branches Tags. Could not load branches. Could not load tags. A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch? Local Codespaces. HTTPS GitHub CLI. Sign In Required Please sign in to use Codespaces. Launching GitHub Desktop If nothing happens, download GitHub Desktop and try again.



Log in or Sign up. Chucklefish Forums. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides. Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section. Download Not Available Via external site. Overview Updates Reviews Version History Discussion. GOT A BUG REPORT? Please attach your starbound. log file, without it I cannot diagnose the problem. Open it, copy the contents to pastebin. com and attach that link to me in the forums or a PM. Note: If you do not have 1.


It will not work. Buy the game. Other Note: You no longer need FrackinRaces if you use FrackinUniverse. Having both installed will crash you. Try adding to the Want to support the project with donations? Note that this mod may impact existing characters. Start a NEW character for it so you don't ruin your favorite avatar. You've been warned. Below in the spoiler are some important notes on installation, compatibility , etc. Ignore them at your peril. Scroll until it says "Processing". That should be a fresh enough area to generate the new worlds. If you wish to uninstall the mod, you must delete your universe and probably your characters as well, if you are wearing tons of FU gear. FU will change several aspects of vanilla play, in terms of survival see EPP notes below for a specific example and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind. Starting missions after Graduation Day are different. You will not recieve all content otherwise.


Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU. Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice burning on hot rocks, etc. Be prepared. If you can't figure out a recipe build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step. Play through the mod, work through the techs including the genetically engineered plants! Intro-level things unlock other things, and everything builds up until you are a kick-ass name-taking machine of destruction and SCIENCE.


Q: How do I tell if it's working? A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go! Q: Will this work on a server? Will it work with the character I already have? or any possible variation of this question A: No, you do not. However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location. Q: I seem to be taking forever to generate my starting planets. It's in warp for like A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items.


By the time you come back you'll have your starting planet visible and a quest to begin! Q: Where do I find ITEM NAME?!?!?! A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information. A: Yes Q: Does FU affect the main storyline or game progression? A: No. The only true progression change is with EPP packs see above sections for info on that. Otherwise you can progress exactly as normal through the base game. Q: I can't find something on the Wiki A: The wiki is player maintained. So, if you find something missing you can feel free to add it in. Q: My EPP pack isn't working A: Yes it is. Read the mod description information above for more details about how they operate now. It's trash, and so is Fandom. Check out the included credits.


Mod Pack Permissions: Do not include this mod in compilations. Croneia , N31m4d , HyperJuni and others like this. Recent Updates 6. Oct 26, Sep 14, Aug 11, Author's Response Any time! May 29, May 19, Feb 20, Feb 16, Feb 11, Author's Response You simply need to redownload it. The download link goes to our main releases page with. Grab that one and the issue vanishes. This has been the case for some time. I'll repost on the page just to be sure people are linking to the right place. Oct 3, Sep 23, Author's Response Click the updates tab.



Frackin’ Universe,Navigation menu

WebMay 22,  · 1. Just download the mod files from the Chucklefish Forums or from the releases page on Github. 2. Unzip the files on the path WebMay 1,  · This pack contains 13 mods costing GB. This pack is made up of the following items: EXAMPLE below text: "Name of Mod" | Created by | Version | MB | Webfrackinship fu_metagui humanoid interface items leveling liquids metagui monsters music names npcs objects parallax particles plants player projectiles quests quickbar ... read more



Created by Neo. Skip to content. In the last two years there hasnt been a significant change with biomes, so you should be okay. Updated the formatting of some species descriptions. That should be a fresh enough area to generate the new worlds.



Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. the Cosmic Scythe alt had a rare-case error that has been fixed. X not guaranteed. fix for power sword alt element override getting stuck lowered rarity label on aura 1 collars. The Camo set now correctly offers protection from starbound frackin universe mod download. Incompatible does not mean crash.

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